Comic Books, Video Games, and Transmedia Storytelling: A Case Study of The Walking Dead

نویسنده

  • Charlie Ecenbarger
چکیده

This article illuminates the transmedia storytelling techniques in The Walking Dead comic book and video game. Telltale Games’ The Walking Dead localizes itself within the comic book world of The Walking Dead by acting as a transmedia storytelling device and using intertextuality comics to assist game players with meaning-making. By participating in the game, Telltale rewards players with additional information about The Walking Dead universe, as well as creating a contingent but separate narrative that expands upon the existing Walking Dead world. This exploration of The Walking Dead offers insights into the specific methods that are being employed by creators to further engage the audience in the transmedia storyworld. KeywoRdS Comics, Convergence, Intertextuality, Paratext, Transmedia Storytelling, Video Games

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The World of The Walking Dead – Transmediality and Transmedial Intermediality

As transmedia franchises increasingly populate our cultural environment, many questions arise about the effect of the different media involved in the depiction of storyworlds. Through the analysis of different examples, with special emphasis on the particular case of The Walking Dead, and drawing primarily from Henry Jenkins’s concept of “transmedia aims to show how different media aesthetics c...

متن کامل

Playing Dead: Transmedia Pathos and Plot in The Walking Dead Board Games

released board games based on The Walking Dead; one for the graphic novel series (Kirkman 2003) and one for its television adaptation (AMC 2010-present), respectively. Both games reference their core text in the artwork and style, and both develop from an explicit association with the requisite text of each medium. The game based on the comic, The Walking Dead – The Board Game (Z-Man) is a comp...

متن کامل

The Structure of Transmedia Storytelling: A Case Study of 19 Reinos

With technology and platforms for storytelling becoming more diverse, the potential for novel methods of storytelling has been expanded. The phenomenon known as transmedia storytelling involves telling a story across multiple media and has gained popularity both in terms of audience interest and research, especially given the wealth of methods for storytelling. The problem is that authors of tr...

متن کامل

Analysis of Transmedia Storytelling in Pokémon GO

This study is part of a doctoral thesis on the topic of Hyperfiction: Past, Present and Future of Storytelling through Hypertext. It explores in depth the impact of transmedia storytelling and the role of hypertext in the realm of the currently popular social media phenomenon Pokémon GO. Storytelling is a powerful method to engage and unite people. Moreover, the technology progress adds a whole...

متن کامل

Comic Book Violence and Vengeance

This study investigated the effects of reading violent versus nonviolent comic books on vengeful responding to hypothetical scenarios. Results indicated that participants reading violent comic books were the most vengeful. Exposure to violent media may influence the likelihood of seeking revenge by activating or reinforcing an individual’s aggressive network. Comic Book Violence and Vengeance 3...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • IJGCMS

دوره 8  شماره 

صفحات  -

تاریخ انتشار 2016